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-
- \\// SCOOTER - SKID ROW - THE DOX TO =SPECIAL FORCES= \\//
-
- INTRODUCTION
- ------------
- SPECIAL FORCES IS A STRATEGIC ACTION PACKED SIMULATION OF A MODERN ELITE
- RAPID DEPLOYMENT COMBAT FORCE. YOU CONTROL A PLATOON OF 8 PICKED SOLDIERS
- AS THEY ARE SENT TO TROUBLE SPOTS AROUND THE GLOBE, WITH THE BRIEF TO GO
- IN, SECURE OBJECTIVES, AND LEAVE THE AREA AS QUICKLY AND EFEECIENTLY AS
- POSSIBLE.
- EACH MISSION INVOLVES UP TO 4 TEAM MEMBERS. IT IS IMPOSSIBLE FOR YOU TO
- ALWAYS HAVE CONTROL OF EVERY MAN, SO YOUR SQUAD PERFORM THEIR OWN TASKS TO
- THE BEST OF THEIR ABILITY, WHILE YOU TAKEOVER DIRECT CONTROL AT ANY
- CRICTICAL TIME. BUT YOUR ALSO ISSUING ORDERS ON A STRATEGIC LEVEL,
- ANALYSING THE DATA AVAILABLE AND UTILISING EACH MEMBERS PERSONAL RESOURCES.
- NO HOLDS BARRED SHOOT-EM-UPS ARE FOR WOULD BE RAMBOS. THIS IS REALITY, AND
- YOUR MOST POWERFUL WEAPON IS YOUR BRAIN.
- YOUR TACTICS SPELL THE DIFFERENCE BETWEEN VICTORY AND DEFEAT. YOU`R THE
- GUIDING SPIRIT OF THE SPECIAL FORCES MISSION TROOP.
-
- FORT BRAGG, NORTH CAROLINA
- --------------------------
- ALREADY 97% AT 1000 HOURS. 20 PACES AWAY FROM THE 12 FOOT WALL. ITS A HEAT
- HAZED BLUR.
- THE 8 MEN EYE EACH OTHER. THE GLINT OF THE CUTTING EDGE IN THEIR EYES. AN
- 1800 METRE HOP SKIP JUMP OVER 28 OBSTACLES FOR THESE GUYS;DEFEAT IS NOT AN
- OPTION.
- AN AURA OF COMPETENCE SHROUDS THE GLISTENING BODIES, AN AURA THAT IS AT
- ONCE RE-ASSURING AND INTIMADATING, EMANATING FROM MEN WHO WILL ADMIT NO
- LIMITS AS TO WHAT THEY CAN ACHIEVE. THEY KNOW THEY ARE THE ELITE FORCES OF
- THEIR COUNTRY.
- HAND PICKED FROM VARIOUS REGIMENTS, THESE MEN ARE SPECIALLY TRAINED TO
- FORM THEIR OWN SPECIAL FORCE, AN ELITE TEAM PREPARED TO ACT AT A MOMENTS
- NOTICE; SUCCESS BOOSTS POLITICIANS STANDINGS; DISCOVERY PROMPTS DENIALS.
- THE SLOW CRESCENDO OF A BLACKHAWK APPROACHING AT LOW LEVEL SENDS ADRENALIN
- COURSING THROUGH THE VIENS. IT TURNS HEADS, THE DRY THROAT ANTICIAPTION
- SPREADING AS EACH MAN THINKS AHEAD. 12 HOURS FROM NOW I`LL BE BRIEFED,
- ARMED AND READY.
- OUTNUMBERED AND ALONE......
-
- LOADING
- -------
- THE TECHNICAL SUPPLEMENT HAS COMPLETE INFO ABOUT LOADING THE SIMULATION AND
- INSTALLATION ONTO HD.
- ONCE THE SIMULATION HAS LOADED YOU WILL BE ASKED TO INSERT A ROSTER
- DISK.(FORMAT A BLANK DISK AND CALL IT ROSTER..)
-
- CONTROLLING THE SIM
- -------------------
- THE CONTROL INTERFACE ON GENERAL SELECTION/MISSION PLANNING SCREENS WILL
- SUPPORT MOUSE,JOYSTICK AND KEYBOARD INPUT. WHEN A MISSION HAS BEGUN YOU
- MUST USE A KOYSTICK OR KEYBOARD TO CONTROL YOUR TEAM MEMBERS.
-
- THE MAIN MENU
- -------------
- WHEN THE SIMULATION HAS LOADED THE MAIN MENU WILL APPEAR, ON THE LEFT HAND
- SIDE OF THE SCREEN ARE 5 OPTIONS, WHICH WILL NOT BECOME SELECTABLE UNTIL
- YOU HAVE INSERTED A ROSTER DISK AND PRESSED FIRE.
- ANY BLANK, FORMATTED DISK CAN BE USED AS A ROSTER DISK, FOR FURTHER DETAILS
- OF HOW TO PREPARE A ROSTER DISK, CONSULT THE TECHNICAL SUPPLEMENT.
-
- THE ROSTER SCREEN
- -----------------
- YOU CAN CREATE AND KEEP RECORDS OF UP TO 8 DIFFERENT SPECIAL FORCES
- SQUADRONS ON EACH ROSTER DISK. EACH SQUADRON IS GIVEN A NAME, AND ONE WILL
- BE HIGHLIGHTED WHEN THE ROSTER SCREEN APPEARS. SELECT THE SQUADRON YOU WISH
- TO CONTROL, OR CREATE A NEW ONE IF ITS YOUR FIRST RUN OF THE GAME.
- TO CREATE A NEW SQUADRON PRESS THE `ESC` KEY ON THE KEYBOARD. THE
- HIGHLIGHTED NAME WILL BE ERASED AND YOU SHOULD ENTER YOUR NEW SQUADRONS
- NAME VIA THE KEYBOARD. PRESS THE `RETURN KEY` OR FIRE BUTTON TO ACCEPT THE
- NEW SQUADRON. BE WARNED, CREATEING A NEW SQUADRON AUTOMATICALLY ERASES THE
- PREVIOUS SQUADRONS RECORD.
- THE ROSTER SCREEN ALSO HOWS THE POINTS AWARDED TO EACH SQUADRON, THE
- MISSIONS ATTEMPTED, AND ITS CURRENT
- STATUS(ACT-ACTIVE,RTD-RETIRED,MIA-MISSING IN ACTION). IF YOU HAVE CREATED
- MORE THAN ONE ROSTER DISK, AND WISH TO SWITCH BETWEEN THEM VIA THE ROSTER
- SCREEN YOU MAY DO SO BY INSERTING THE NEW ROSTER DISK, MOVING THE ON SCREEN
- POINTER OVER THE `DIR` ICON ON THE RIGHT OF THE SCREEN AND THEN PRESSING
- THE LEFT MOUSE BUTTON OR JOYSTICK FIRE BUTTON(THIS METHOD OF SELECTING AN
- OPTION IS REFERRED TO THROUGH OUT THIS HANDBOOK AS `CLICKING ON` AN ICON.
- THE SQUADRON NAMES STORED ON THE NEW ROSTER WILL APPEAR. WHEN YOU HAVE
- SELECTED A SQUADRON YOU WILL BE RETURNED TO THE MAIN MENU. THE FIRST ICON
- ON THE LEFT OF THE SCREEN, `DIFF LEVEL` WILL NO LONGER BE SHADED. THIS
- SHOWS THAT IT IS NOW SELECTABLE. YOU SHOULD CLICK ON IT TO SET THE LEVEL
- DIFFICULTY AT WHICH YOU WISH TO ATTEMPT YOUR FIRST MISSION.
-
- OPERATION DIFFICULTY LEVEL
- --------------------------
- YOU MUST SELECT 1 OF 4 LEVELS OF DIFFICULTY FOR THE OPERATION YOU ARE GOING
- TO UNDERTAKE.
- LEVELS OF DIFFICULTY ARE SELECTED BY CLICKING ON 1 OF THE 4 ICONS AT THE
- BOTTOM OF THE SCREEN. CONSCRIPT-REGULAR-VETERAN OR ELITE. THE LEVEL
- CURRENTLY SELECTED IS HIGHLIGHTED. YOU MAY VIEW THE TEXT REPRODUCED BELOW
- BY MOVING THE ON SCREEN POINTER VIA MOUSE,JOYSTICK OR KEYBOARD OVER ONE OF
- THE OPTIONS. CLICK ON AN OPTION TO SELECT IT.
-
- CONSCRIPT
- ---------
- YOUR MEN HAVE ADVANCED EQUIPMENT. YOUR MISSION TARGETS ARE MAPPED WHEN YOU
- BEGIN THE MISSION, THE ENEMY ARE POORLY TRAINED AND BADLY MOTIVATED. THEY
- REACT SLOWLY AND INEFFECIENTLY. THEY ALSO HAVE OLDER,OBSOLETE WEAPONS.
-
- REGULAR
- -------
- YOUR TEAM HAVE MODERN WEAPONS. YOUR MISSION OBJECTIVES ARE GIVEN USING A
- GRID REFERENCE SYSTEM. THE ENEMY ARE PROPERLY TRAINED BUT INEXPERIENCED.
- THEY HAVE GOOD REACTIONS IN TRAINING BUT MAY HESITATE OR FREEZE IN COMBAT.
- THEY HAVE OLDER EQUIPMENT BUT ARE FAMILIAR WITH IT.
-
- VETERAN
- -------
- YOUR MEN HAVE ADVANCED EQUIPMENT. MISSION OBJECTIVES ARE NOT SHOWN ON YOUR
- MAPS. THE ENEMY ARE EXPERIENCED SOLDIERS. MANY HAVE FOUGHT IN PREVIOUS
- CAMPAIGNS AND ARE HIGHLY SKILLED. THEY HAVE MODERN EQUIPMENT AND KNOW HOW
- TO USE IT.
-
- ELITE
- -----
- YOUR MEN HAVE ADVANCED EQUIPMENT. MISSION OBJECTIVES ARE NOT SHOWN ON YOUR
- MAPS. MISSIONS MUST OFTEN BE COMPLETED WITHIN SET TIME LIMITS. THE ENEMY
- ARE HIGHLY MOTIVATED AND EXPERIENCED COMBAT VETERANS. ARMED WITH LATEST
- WEAPONS, THEY WONT HESITATE TO SHOOT!.
-
- FIRST TIME SQUADRON LEADERS ARE ADVISED TO SELECT CONSCRIPT LEVEL OF
- DIFFICULTY FOR THEIR FIRST ASSIGNMENT AND REGULAR FOR THE SECOND. THIS
- ALLOWS YOU TO DEVELOP A FEEL FOR THE SIMULATION GRADUALLY AND TO EXPERIENCE
- COMBAT WITHOUT COMING UNDER INTENSE PRESSURE FROM THE ENEMY.
- THE DIFFICULTY LEVEL SELECTED WILL HAVE A BEARING ON THE NUMBER OF POINTS
- AND MEDALS AWARDED ON ITS COMPLETION, TO REFLECT THE DANGER YOU FACE AT
- HIGHER LEVELS OF DIFFICULTY.
- WHEN YOU HAVE SELECTED A DIFFICULTY LEVEL YOU WILL BE RETURNED TO THE MAIN
- MENU. `DIFF LEVEL` WILL NOW BE SHADED, BUT `SELECT MISSION` WILL BE
- SELECTABLE. YOU SHOULD DO SO.
-
- SELECT MISSION
- --------------
- THE 16 MISSIONS AVAILABLE TO EACH SQUADRON ARE SET IN 1 OF 4 AREAS OF THE
- WORLD. DEFINED BY THE CLIMATE FOUND IN THAT AREA;TROPICS,DESERT,ARTIC OR
- TEMPERATE.
- EACH MISSION VARIES GREATLY ACCORDING TO THE LEVEL OF DIFFICULTY SELECTED.
- AS DOES THE AMOUNT OF INFO GIVEN TO YOU AT THE MISSION BRIEFING STAGE.
- SQUADRONS MAY PERFORM 1 MISSION AT, FOR EXAMPLE, `REGULAR` DIFFICULTY LEVEL
- AND ANOTHER AT `ELITE`, BUT CANNOT REPEAT A PREVIOUSLY ATTEMPTED AT A
- DIFFERENT LEVEL OF DIFFICULTY. IF A SQUADRON MEMBER BECOMES `MIA` DURING A
- MISSION YOU MAY ALSO ATTEMPT A RESCUE AT A LATER STAGE.
- ALTHOUGH EACH OF THE 16 MISSIONS CAN BE PERFORMED IN ANY ORDER, YOU WILL
- FIND THE SIMULATION AT ITS MOST REWARDING IF THE MISSIONS ARE PLAYED
- THROUGH FROM THE FIRST TROPICS MISSION TO THE FINAL TEMPERATE MISSION IN
- SEQUENCE.
- IF YOU DO SO A STORY WILL UNFOLD AND YOUR ACTIONS DURING A MISSION WILL
- AFFECT THE BRIEFING GIVEN FOR A SUBSEQUENT MISSION.
- THE MISSION BRIEFING DOCUMENTS ARE FILED IN 1 OF THE 4 DRAWERS YOU WILL SEE
- ON THE `MISSION SELECT` SCREEN.
-
- TO OPEN A DRAWER SIMPLY CLICK ON IT. CLICK ON THE FRONT OF A DRAWER AGAIN
- TO CLOSE IT. 4 FILES WILL BE FOUND IN EACH DRAWER. TO SELECT A FILE,CLICK
- ON IT. THE NAME OF THE MISSION WILL APPEAR.
-
- TROPICS ARTIC DESERT TEMPERATE
-
- 1. RESCUE A POW 1. SABOTAGE 1. EGG NESTS 1. FUEL DUMPS
- 2. CROP FIRE 2. ALPHA DOC`S 2. TANK BUSTING 2. SCUD BUSTING
- 3. DIARY 1991 3. SUB ATTACK 3. SUPPLY LINES 3. THE COMPLEX
- 4. ASSASSINATION 4. WIPE OUT 4. BLACK BOX 4. POWER CUT
-
- WHEN THE MISSION APPEARS, CLICK ON IT AGAIN TO RECEIVE THE MISSION
- BRIEFING.
- THE MISSION BRIEFING USUALLY CONTAINS 3 PAGES OF NOTES. THE 1ST TWO
- PAGES GIVE A WRITTEN BRIEF FOR THE MISSION, WHICH SHOULD BE READ CAREFULLY,
- AND THE 3RD PAGE SHOWS A RECCO PHOTOGRAPH OF THE MISSION AREA. WHEN YOU
- START A MISSION YOU WILL HAVE ACCESS TO THE MAP WHICH YOU TAKE ITH YOU. TO
- TURN THE PAGES IN THE MISSION BRIEFING FILE, CLICK ONE OF THE ARROWS IN THE
- LOWER RIGHT HAND CORNER OF EACH PAGE. ONE ARROW TURNS THE PAGES FORWARDS
- AND THE OTHER BACKWARDS.
-
- MISSION CONDITIONS
- ------------------
- EACH MISSION HAS A CLEARLY DEFINED OBJECTIVE, WHICH MUST BE ACHIEVED FOR
- SUCCESSFUL COMPLETION OF THE MISSION HOWEVER, IN SOME CASES MISSIONS MUST
- BE COMPLETED ACCORDING TO CERTAIN CONDITIONS, OR `RULES OF ENGAGEMENT`
- RULES OF ENGAGEMENT OUTLINE THE RANGE OF ENEMY EQUIPMENT AND FORCES YOUR
- TEAM CAN AND CANNOT DESTROY. SPECIAL FORCES SQUADS ARE OFTEN USED IN TIMES
- OF CONVENTIONAL WARFARE, WHEN ONE STATE HAS DECLARED WAR ON ANOTHER, AND
- KNOWLEDGE OF THE WAR IS PUBLIC.HOWEVER, THE ACTIVITIES OF AN ELITE SPECIAL
- FORCES SQUADRON ARE MOST EFFECTIVE WHEN THEY ARE UNDERTAKEN WITHOUT PUBLIC
- KNOWLEDGE, ENABLING POLITICIANS TO DENY INVOLVEMENT IN THE AFFAIR.
- DURING STEALTH MISSIONS, YOUR TEAM MUST TRY NOT TO EXPOSE THEMSELVES AT
- ALL. WHEN AN OPERATION IS UNDERTAKEN IN THE CONTEXT OF A LIMITED OR
- CONVENTIONAL WAR IT IS IMPORTANT THAT THE ENEMY ARE NOT ABLE TO REPORT THAT
- A SPECIFIC SPECIAL FORCES SQUADRON CARRIED OUT THE ATTACK.
- SUCH KNOWLEDGE WOULD ALLOW THEM TO PREPARE FOR FUTURE ATTACKS. OFTEN YOU
- WILL BE SOFTENING TARGETS TO PREPARE FOR THE MOVEMENT OF OTHER FORCES IN
- THE AREA.
-
- DURING A MISSION BRIEFING, NOTE WETHER A MISSION IS CONVENTIONAL, LIMITED
- OR STEALTH ENGAGEMENT.
-
- YOU WILL ALSO BE INFORMED AS TO WETHER YOUR `DROP POINTS` ARE `PRE-SET` OR
- `SELECTABLE` YOU WILL BE TAKEN TO THE AREA OF OPERATIONS BY
- HELICOPTER,WHICH WILL, IF DROP POINTS ARE SELECTABLE, DROP ANY MAN AT ANY
- POINT DECIDED BY YOU. IF THEY ARE PRE-SET, THE MEN WILL BE DROPPED AT THE
- PRE-SET POINT.
-
- THE LOWER LEFT HAND CORNER OF EACH PAGE OF THE MISSION BRIEFING ARE 2
- ICONS. `EXIT` AND `SELECT` WILL RETURN YOU TO THE MISSION SELECTION SCREEN
- TO SELECT AN ALTERNATIVE MISSION. IF YOU ARE READY TO ATTEMPT THE MISSION
- FOR WHICH YOU HAVE BEEN BRIEFED, CLICK ON `SELECT` YOU WILL BE RETURNED TO
- THE MISSION SELECTION SCREEN. YOU SHOULD IMMEDIATELY CLICK ON EXIT ICON TO
- RETURN TO THE MAIN MENU.
-
- THE SELECT MISSION OPTION WILL BE AVAILABLE, IF YOU WISH TO RETURN TO
- SELECT AN ALTERNATIVE MISSION OR TO CHECK YOUR MISSION BRIEFING. IF YOU ARE
- HAPPY WITH THE MISSION YOU HAVE SELECTED, CHOOSE THE `SELECT SQUAD` OPTION.
-
- DURING A MISSION. A SQUAD MEMBERS FITNESS ALSO HAS A DIRECT BEARING ON THE
- WEIGHT LOAD HE IS ABLE TO CARRY DURING A MISSION. THE FITTER HE IS, THE
- MORE EQUIPMENT HE CAN TAKE WITH HIM.
-
- WHEN THE SQUADRON SELECTION SCREEN FIRST APPEARS, SGT MIKE KOLOWSKYS
- DETAILS WILL BE SHOWN ON THE CLIBOARD AT THE BOTTOM OF THE SCREEN. HE IS
- THE SOLDIER STANDING AT THE LEFT HAND EDGE OF THE UPPER SCREEN. CLICKING ON
- ANOTHER ON OF THE 8 OPERATIVES WILL BRING HIM TO THE STANDING POSITION AND
- WILL DISPLAY HIS DETAILS.
- DURING A MISSION TEAM MEMBERS ARE KNOWN BY ONE OF FOUR
- CODENAMES;-SHARK-TIGER-COBRA AND-EAGLE-. YOU ASSIGN A CODENAME TO EACH MAN
- YOU WISH TO TAKE ON A MISSION. TO ASSIGN HIM A CODENAME, AND HENCE SELECT
- HIM FOR THE FORTHCOMING MISSION, CLICK ON A CODENAME WHEN HIS DETAILS ARE
- DISPLAYED(THE MAN STANDING UP) HE WILL BE TAGGED WITH THE FIRST LETTER OF
- HIS ASSIGNED CODENAME AND IS NOW PART OF THE TEAM. HE WILL REMAIN STANDING
- UP UNTIL DESELECTED.
-
- WHEN YOU HAVE SELECTED ALL THE MEMBERS OF YOUR TEAM AND ASSIGNED THEM EACH
- WITH A CODENAME. SELECT THE `EXIT` ICON TO RETURN TO THE MAIN MENU. THE
- OPTION TO `SELECT WEAPONS` WILL NOW BE AVAILABLE.
-
- TO THE LEFT OF THE SCREEN IS A MONITOR SHOWING VARIOUS DETAILS ABOUT YOUR
- TEAM AND ICONS FOR YOU TO SELECT IN ARMING YOUR TEAM. TO THE RIGHT IS THE
- KIT BAG TO BE LOADED. IN THE UPPER LEFT HAND CORNER OF THE SCREEN YOU WILL
- SEE 4 SYMBOLS REPRESENTING THE CODENAMES OF YOUR TEAM MEMBERS
- -COBRA-SHARK-TIGER-EAGLE.
-
- BELOW EACH SYMBOL YOU WILL SEE THAT MAN`S MAXIMUM LOAD RATING, IN KILOS.
- YOUR MEN CAN ONLY CARRY EQUIPMENT THAT WEIGHS EQUAL TO OR LESS THAN THEIR
- MAXIMUM LOAD RATING. THIS IS DETERMINED BY PHYSICAL FITNESS.
-
- AS YOU ASSIGN WEAPONS TO EACH MAN, THE WEIGHT HE IS TO CARRY WILL BE SHOWN
- JUST BELOW HIS MAXIMUM LOAD RATING.
-
- THERE ARE 8 DIFFERENT WEAPONS FROM WHICH TO CHOOSE, SHOWN ON THE RIGHT OF
- THE SCREEN JUST ABOVE THE KIT BAG. THEY ARE...
- BROWNING PISTOL\STERLING MACHINE PISTOL\LEE ENFIELD RIFLE\GRENADES\L.A.W
- ROCKETS\LASER TARGET DESIGNATORS\REMOTE EXPLOSIVES AND AN ENGAGER MACHINE
- RIFLE. THEY CAN BE BE COMBINED IN ANY ARANGEMENT FOR EACH TEAM MEMBER,
- PROVIDED THAT HIS MAXIMUM LOAD RATING IS NOT EXCEEDED.
-
- YOU CAN EITHER CHOOSE ONE OF THREE STANDARD AUTO-LOADS, OR ALTERNATIVELY
- LOAD WITH YOUR OWN CUSTOMISED SELECTION OF WEAPONS.
-
- SELECTING WEAPONS
- -----------------
- EACH TEAM MEMBER CAN CARRY 5 DIFFERENT WEAPONS FROM THE CHOSE OF THE ABOVE
- 8 NAMED..THEY CAN BE COBINED IN ANY ARRANGEMENT FOR EACH TEAM MEMBER,
- PROVIDED THAT HIS MAXIMUM LOAD IS NOT EXCEEDED. THE WEAPONS EACH HAVE
- DIFFERENT HANDLING CHARACTERISTICS, AND CARE SHOULD BE TAKEN WHEN USING
- GRENADES OR L.A.W ROCKETS, AS THEY MUST BE DISCHARGED AT SUFFICIENT
- DISTANCE FROM THE TARGET TO ALLOW THEM TO BECOME ACTIVE BEFORE REACHING THE
- TARGET.
- TO USE THE WEAPON CURRENTLY ACTIVE(AS SHOWN IN THE BOX AT THE BASE OF THE
- SCREEN) PRESS THE FIRE BUTTON. IT WILL CAUSE FIRE ARMS TO BE DIS-CHARGED,
- OR GRENADES TO BE THROWN, IN THE DIRECTION OF THE CROSS HAIRS. IF THE
- CURRENT WEAPON IS EXPLOSIVES OR AN LTD IT WILL BE PRIMED AND SET AT THE
- POINT WHICH THE TEAM MEMBER IS STANDING.
- TO CHANGE THE WEAPON,PRESS [PLUS SIGN] OR [MINUS] KEYS. PLEASE NOTE THAT A
- TEAM MEMBER MUST BE UNDER DIRECT CONTROL BEFORE YOU CAN CHANGE HIS ACTIVE
- WEAPON. IF THE TEAM MEMBER IS UNDER COMPUTER CONTROL PRESSING
- [PLUS\OR=MINUS] KEYS WILL HAVE NO EFFECT.
- WHEN YOU PRESS THE [PLUS] OR [MINUS] KEYS THE WEAPONS WILL BECOME ACTIVE IN
- TURN AS YOU STEP THROUGH THEM.HOWEVER, EACH WEAPON ALSO HAS A `HOT` KEY TO
- ALLOW INSTANT ACCESS. THEY ARE;
-
- H......SELECT HAND GUN
- A......SELECT AUTOMATIC WEAPON/S
- [THIS WILL SELECT ANY AUTOMATIC WEAPON/S YOU HAVE CHOSEN. IF BOTH
- AUTOMATIC WEAPONS ARE BEING CARRIED THEN PRESSING THIS KEY A SECOND
- TIME WILL TOGGLE BETWEEN THEM.]
- R......SELECT RIFLE/S
- [THIS WILL SELECT ANY RIFLE/S YOU HAVE CHOSEN. IF BOTH RIFLES ARE
- BEING CARRIED THEN PRESSING THIS KEY A SECOND TIME WILL TOGGLE
- BETWEEN THEM.]
- X......SELECT EXPLOSIVES
- D......SELECT L.T.D
- L......SELECT L.A.W ROCKETS
- G......SELECT GRENADES
-
- AUTO LOADING
- ------------
- TO AUTO-LOAD A SINGLE TEAM MEMBER HIGHLIGHT HIS CODENAME SYMBOL. THEN
- SELECT ICONS `1` `2` OR `3` IMMEDIATELY TO THE RIGHT OF AUTO ARM. HE WILL
- BE LOADED WITH YOUR CHOSEN STANDARD LOAD. TO AUTO LOAD THE NEXT TEAM MEMBER
- REPEAT THE PROCESS. ALTERNATIVELY, ALL TEAM MEMBERS CAN BE IMMEDIATELY
- AUTO-ARMED WITH THE SAME STANDARD LOAD BY SELECTING ICONS `1` `2` OR `3`
- IMMEDIATELY RIGHT TO THE `ARM ALL` ICON.
-
- CREATING YOUR OWN BAGS
- ----------------------
- CLICK ON A WEAPON AND THE MOUSE POINTER TURNS INTO THE SELECTED WEAPON. A
- DESCRIPTION OF THE WEAPON YOU HAVE PICKED UP WILL APPEAR IN THE MESSAGE
- WINDOW. TAKE CAREFUL NOTE OF THE WEAPON WEIGHT. YOU CAN NOW INCREASE[PLUS
- KEY] OR DECREASE [MINUS KEY] THE AMOUNT OF AMMO AS REQUIRED. BY CLICKING ON
- THE KEYS AS MENTIONED. TAKE NOTE THE MAXIMUM NUMBER OF MAGAZINES/WEAPONS
- ALLOWED FOR EACH WEAPON TYPE, AND THE WEIGHT OF THE AMMO. IF YOU EXCEED
- EITHER THE NUMBER OF ROUNDS ALLOWED OR THE MAXIMUM LOAD RATING FOR THAT
- OPERATIVE YOU WILL NOT BE ALLOWED TO PLACE THAT WEAPON IN THE KIT BAG. WHEN
- YOU HAVE DECIDED TO TAKE THE SELECTED WEAPON AND HAVE SET THE AMOUNT OF
- AMMO, SIMPLY MOVE THE WEAPON OVER AN EMPTY BAG SLOT AND CLICK.
-
- YOU CAN ALSO ARM EACH TEAM MEMBER WITH THE SAME CUSTOM PICKED BAG. IF, FOR
- EXAMPLE. YOU MAKE A BAG FOR SHARK, BY SELECTING THE NEXT TEAM MEMBER AND
- THEN SELECTING `COPY BAG` OPTION, YOU MAY DUPLICATE SHARK`S BAG FOR THE
- NEXT TEAM MEMBER.
-
- THE `DEL` OPTION WILL DELETE EVERY ITEM IN THE CURRENT BAG DISPLAYED.
-
- WHEN YOU HAVE ARMED EACH TEAM MEMBER WITH ITS REQUIRED WEAPONARY, YOU ARE
- READY FOR COMBAT. SELECT THE `EXIT` ICON TO RETURN TO MAIN MENU.
-
- SELECT `ENTER WARZONE` ICON.....THERE`S NO TURNING BACK!!!
-
- ENTERING THE WARZONE
- --------------------
- YOUR TEAM ARE FLOWN TO THE MISSION AREA BY HELICOPTER. THE EXACT POINT AT
- WHICH THEY ARE DROPPED OFF IS OFTEN YOUR DECISION, OCCASIONALLY DROP POINTS
- ARE PRE-SET, WHEN ADVANCE INTELLIGENCE HAS INDICATED THAT ONLY LIMITED SAFE
- DROP POINTS ARE AVAILABLE. PRE-SET DROP POINTS SHOULD ALWAYS AFFORD YOUR
- TEAM A MARGIN OF SAFETY IN THE FIRST FEW MINUTES OF THE OPERATION.
-
- SELECTING DROP-POINTS
- ---------------------
- AS SOON AS YOU SELECT TO ENTER THE WARZONE YOU WILL VIEW THE MAP OF THE
- AREA. AS EACH MAP IS DIFFERENT, IT IS NOT POSSIBLE TO GIVE YOU MORE THAN A
- GENERAL OVERVIEW OF THE ENVIROMENT YOU ARE ABOUT TO ENTER.. ENEMY REACTIONS
- AND CONCENTRATIONS OF TROOPS VARY BY SCENARIO AND BY DIFFICULTY LEVEL
- CHOSEN.
-
- YOU ARE ADVISED TO SPEND SOME TIME STUDYING THE MAP OF THE AREA. THE
- LIKLIHOOD OF SUCCESS OF A MISSION USUALLY DEPENDS ON CAREFULLY SELECTED
- DROP-POINTS. YOUR DROP POINTS ARE ALSO USED AS PICK-UP POINTS. THE
- HELICOPTER WILL RETURN TO A POINT AT WHICH IT PREVIOUSLY DROPPED OFF A TEAM
- MEMBER,EXCEPT IN EXTRORDINARY CIRCUMSTANCES.
-
- THE BUILDINGS,ROADS,RIVERS AND ANY BRIDGES ON THE MAP ARE EASILY
- IDENTIFIABLE. FOR EACH MISSION, A BRIEF OVERVIEW IS PROVIDED. YOU SHOULD OF
- COURSE TAKE CAREFUL NOTE OF THE HINTS GIVEN DURING THE MISSION BRIEFING.
- INSTALLATIONS DESCRIBED IN THE BRIEFING WILL USUALLY BE EASILY IDENTIFIABLE
- FROM THAT DESCRIPTION.
-
- YOU WILL BE INVITED TO SELECT THE DROP-POINT FOR YOUR FIRST TEAM MEMBER,
- USUALLY `SHARK`. FIND THE CROSS HAIR POINTER ON THE MAP. YOU CAN MOVE THE
- CROSSHAIRS VIA JOYSTICK(THE RECOMMENDED METHOD OF CONTROL) OR KEYBOARD. THE
- CROSS HAIRS WILL MOVE QUICKER IF YOU PRESS THE FIRE BUTTON WHILE MOVING THE
- JOYSTICK. AS THE CROSSHAIRS MOVE YOU WILL SEE RED DOTS APPEAR ON THE
- SCREEN. THESE RED DOTS REPRESENT THE LAST KNOWN POSITION OF ENEMY TROOPS,
- AS SEEN BY INFRA RED SPY SATELLITES MONITORING THE AREA.
-
- WHEN CONBSIDERING THE BEST POSITION FOR DROP POINTS YOU SHOULD PAY SPECIAL
- ATTENTION TO THE POSITION OF ENEMY TROOPS. EACH BUILDING OR INSTALLATION IS
- LIKELY TO SHOW A HIGH CONCENTRATION OF TROOPS. TROOP BARRACKS, THE ENEMY
- HQ, KEY JUNCTIONS SUCH AS BRIDGES OR CROSSROADS AND ANY SPECIFICALLY NAMED
- TARGETS ARE LIKELY TO BE HEAVILY GUARDED. SELECTING DROP POINTS IMMEDIATELY
- ADJACENT TO SUCH FEATURES IS UNWISE, PARTUCLARLY DURING STEALTH MISSIONS.
-
- DO NOT ASSUME THAT YOUR TEAM MEMBERS NEED BE DROPPED NEAR EACH OTHER OR
- NEAR SPECIFIC TARGETS. IF THE ENEMY ARE WELL DRILLED, YOU WILL ALMOST
- CERTAINLY NEED TO CAUSE A DIVERSION AWAY FROM THE CENTRAL TARGET. OFTEN,
- ONLY ONE TEAM MEMBER WILL REACH THE PRIMARY OBJECTIVE. OTHERS WILL BE
- DRAWING ATTENTION AWAY FROM HIM.
-
- THE BEST OPTION IS OFTEN TO DROP TROOPS AWAY FROM INSTALLATIONS, BUT NEAR
- ENOUGH TO REACH THE INSTALLATION QUICKLY, AND RETURN TO THE DROP POINT FOR
- PICK-UP QUICKLY. DO NOT EXPECT YOUR MISSION TO BE EASY. YOU WILL LEARN THE
- APPROPRIATE TACTICS FOR EACH MISSION AS YOU PLAY IT.
-
- NOTE THAT EACH TEAM MEMBER NEED NOT RETURN TO HIS SPECIFIC DROP POINT TO BE
- PICKED UP. ANY TEAM MEMBER CAN BE PICKED UP FROM ANY OTHER MEMBERS DROP
- POINT.
- TO SELECT A DROP POINT SIMPLY POSITION THE CROSS HAIR AND PRESS THE SPACE
- BAR. EACH TEAM MEMBER CAN BE ASSIGNED A DIFFERENT DROP POINT, BUT YOUR TEAM
- MAY BE MORE EFFECTIVE WORKING IN PAIRS OR AS A TEAM OF FOUR. ALTHOUGH A
- TEAM OF FOUR IS MORE EASILY SPOTTED BY THE ENEMY, THEY WILL BE ABLE TO
- COVER EACH OTHER DURING THE MISSION.
-
-
- WHEN YOU HAVE SELECTED A DROP-POINT FOR THE FIRST TEAM MEMBER, YOU WILL BE
- INVITED TO REPEAT THE PROCESS FOR THE OTHERS. IF YOU CHANGE YOUR MIND ABOUT
- THE DROP POINT AFTER ASSIGNING IT, SIMPLY CONTINUE THROUGH THE CYCLE UNTIL
- YOU RETURN TO THE TEAM MEMBER WHOSE DROP POINT YOU WISH TO CHANGE, AND THEN
- RE-ASSIGN IT.
- WHEN YOU ARE HAPPY WITH YOUR DROP POINTS PRESS `ESC` TO CONTINUE. YOUR VIEW
- WILL CHANGE TO THE DETAILED WARZONE VIEW, CENTRED ON YOUR FIRST TEAM
- MEMBER.
-
- //\\//\\//\\ SORRY THERES NO MORE..AS I WAS ONLY GIVEN 22 PHOT STATED
- SHEETS TO DO WHAT I`VE DONE..HOPEFULLY SOMEONE CAN FINISH THE COMPLETE
- SPECIAL FORCES TILL THEN HOPE THIS HELPS YOU \\//\\//\\ SOME HELLOS GOTO TO
- ALL THOSE COOL DOX TYPER INNERS...TO RYGAR...METALLICA..THE BEST UK GROUP
- LSD..SHAME YOU HAVE SOME SHITS IN YER GROUP [YOU KNOW WHO YOU ARE]
- BUT ON A WHOLE GREAT BUNCH OF GUYS...L8R ALL YOU PIRATES...........
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